
As you can probably tell from previous Gunsmith tasks, it's a worthy investment to upgrade your Intelligence Center within the hideout, as overall it will pay for itself. The SureFire STANAG 100-round magazine can definitely be sold, that thing is going to cause more trouble than it's worth. The rewards from Gunsmith Part 13 will reimburse you for your troubles, although, keep the money for future Gunsmith tasks. 1× FN P90 Attenuator 5.7x28 sound suppressor.2× AR-15 Vendetta Precision VP-09 Interceptor 5.56x45 muzzle brake.
575 Dollars with Intelligence Center Level 2.
525 Dollars with Intelligence Center Level 1. This overall build shouldn't cost more than 150k roubles and overall is a relatively quick and easy build. To complete Gunsmith Part 12, modify the SIG MPX with these attachments:Īttachment Merchant Loyalty Level AR-15 Tactical Dynamics Skeletonized pistol grip Skier L元 (Barter) Zenit RK-1 tactical foregrip Skier L元 Yankee Hill Annihilator multi-caliber flash hider Mechanic LL2 (Barter) Steiner LAS/TAC 2 tactical flashlight Mechanic L元 MPX/MCX retractable stock pipe adapter Peacekeeper L元 Armacon Baskak Stock Skier LL1ĭue to one of the weapon attachments being of specific nature to the MPX, it will be a lot harder to find the attachment in raid, therefore as mentioned it's seriously recommended biting the bullet and paying full price from a trader or Flea market. The SIG MPX commonly spawns in weapon crates around each map, unfortunately, raiders don't spawn with an MPX lowering chances of finding one on maps like Lighthouse and The Lab. My advice would be to purchase the weapon directly from Peacekeeper. Remember, when buying a weapon from the flea market to check the durability, players often list their shabby 30 durability weapons they found on dead scavs at regular prices. Yankee Hill Annihilator multi-caliber flash hider. AR-15 Tactical Dynamics Skeletonized pistol grip. Gunsmith Part 12 will require players to modify a SIG MPX 9x19 to meet the specific criteria: What Do You Need to Do for Gunsmith Part 12 What Do You Need to Do for Gunsmith Part 12.